Global Position System -GPS


         What is GPS?
GPS, which stands for Global Positioning System, is the only system today able to show you your exact position on the Earth anytime, in any weather, anywhere. 
The three parts of GPS are:    
  • Satellites
  • Receivers
  • Software

         
     Satellites
There are quite a number of satellites out there in space.  They are used for a wide range of purposes: satellite TV, cellular phones, military purposes and etc.  Satellites can also be used by GPS receivers.

GPS Satellites
The GPS Operational Constellation consists of 24 satellites that orbit the Earth in very precise orbits twice a day.  GPS satellites emit continuous navigation signals.


Receivers and Satellites
GPS units are made to communicate with GPS satellites (which have a much better view of the Earth) to find out exactly where they are on the global scale of things. 





GPS Signals
Each GPS satellite transmits data that indicates its location and the current time. All GPS satellites synchronize operations so that these repeating signals are transmitted at the same instant.
Physically the signal is just a complicated digital code, or in other words, a complicated sequence of “on” and “off” pulses.


Time Difference
The GPS receiver compares the time a signal was transmitted by a satellite with the time it was received. The time difference tells the GPS receiver how far away the satellite is.

     Calculating Distance
Velocity x Time = Distance
Radio waves travel at the speed of light, roughly 186,000 miles per second (mps)
If it took 0.06 seconds to receive a signal transmitted by a satellite floating directly overhead, use this formula to find your distance from the satellite
186,000 mps x 0.06 seconds = 11,160 miles

    Triangulation
Geometric Principle: 
You can find one location if you know its distance from other, already-known locations.











3-D Trilateration


Atomic Clocks
 

GPS satellites use Atomic Clocks for accuracy, but because of the expense, most GPS receivers do not.  

Line of SightTransmissions
Line of sight is the ability to draw a straight line between two objects without any other objects getting in the way.  GPS transmission are line-of-sight transmissions.


Obstructions such as trees, buildings, or natural formations may prevent clear line of sight.

Light Refraction
Sometimes the GPS signal from the satellite doesn’t follow a straight line. 


Refraction is the bending of light as it travels through one media to another.








Signal Refraction
Signals from satellites can be like light. When they hit some interference (air patterns in the atmosphere, uneven geography, etc.) they sometimes bend a little.











Signal Interference
Sometimes the signals bounce off things before they hit the receivers.













Satellite Distribution
When the satellites are all in the same part of the sky, readings will be less accurate.



PDOP

PDOP = Positional Dilution of Precision

All of this combines to make the signal less accurate, and gives it what we call a high “PDOP.” 
         A PDOP of <4 is excellent


         A PDOP of 4-8 is good
         A PDOP of >8 is poor

Differential Correction
Differential correction is a technique that greatly increases the accuracy of the collected GPS data. It involves using a receiver at a known location - the "base station“- and comparing that data with GPS positions collected from unknown locations with "roving receivers."


















Postprocessing / Real-time


In a Nutshell



Latitude and Longitude
Latitude and Longitude are spherical coordinates on the surface of the earth. Latitude is measured North or South of the Equator. Longitude is measured East or West of Greenwich.  GPS uses Latitudes and Longitudes to reference locations.


Waypoints
Waypoints are locations or landmarks that can be stored in your GPS. Waypoints may be defined and stored in the unit manually by inputting latitude and longitude from a map or other reference.
Or more usually, waypoints may be entered directly by taking a reading with the unit at the location itself, giving it a name, and then saving the point.


Data Dictionary
GPS units collect data in:
       Points
       Lines
       Areas
These are called features.
A data dictionary is a means by which we collect specific information about a data feature.

Roving File
A roving file is like a drawer of a filing cabinet containing many feature files.
Collect all the features collected in one interval in one roving file.

GPS Uses
         Police and Emergency Medical Services
         Firefighters  
         Map makers
         Science 

References

Build own PC -Glossary

GLOSSARY
Welcome to the glossary.  This has been created to help you with some terms you might not be familiar with.

ACRONYMS
There are a lot of different acronyms used when talking about computers.  Here are a few of the more common ones:

KB (Kilobytes) Used to define size - it means times one thousand.

MB (Megabytes) Used to define size - it means times one million.

GB (Gigabytes) used to define size - it means times one billion.

MHz (Megahertz) One million cycles per second - used to measure the speed of a CPU chip, memory modules, video cards, etc.  Different chips run at different speeds and this should be the first thing looked at when deciding on a component.

GHz (Gigahertz) One billion cycles per second - used to measure the speed of a CPU chip.  Different chips run at different speeds and this should be the first thing looked at when deciding on a component.

BIOS (BASIC INPUT OUTPUT SYSTEM)
The BIOS is another very important part of your computer that makes its home on the motherboard.   "BIOS" stands for Basic Input/Output System, and usually resides on a series of chips on your motherboard.  When you turn on your computer, the BIOS determines what hardware is installed.   It finds out if the hardware is working and if any of the parts have their own BIOS.  If it finds any BIOS type programming on any of the parts, it lets those parts take inventory before returning to its task.   For example, most video cards have their own BIOS chip.  So, the main BIOS turns control over to the video card until it is done, then resumes to check the rest of the computer. 

All of this happens behind the scenes every time you boot.  You may notice the POST, or Power On Self Test.  When your BIOS tests the hard drive, floppy drive, and keyboard, you'll see lights flash on them.   Once all of this is done, your BIOS loads the operating system.  It does this by looking for and reading your various boot-up files, such as Config.sys and Autoexec.bat.  From there, your operating system takes over.  As you can see, BIOS is important; every computer needs it and like CPU's, it comes in different versions.  BIOS versions are based on years.  You can usually see what date your BIOS is by looking at the sticker on the chip itself, but if you don't have a sticker, you can go to the BIOS screen on your monitor. 

From time to time manufactures provide BIOS upgrades from their websites.  These upgrades are “Flashed” or burned into your BIOS chip, overwriting the older version.  Before performing a Flash upgrade of your BIOS, read the manufactures instructions carefully - if you make a mistake, your computer may not reboot!

CPU (CENTRAL PROCCESSING UNIT)
The main chip in your computer. Even faster than the genius in your math class, the Central Processing Unit can do millions of calculations per second! Your programs use all this calculating power to help you do useful things like write letters and balance your checkbook.

Cycles The speed at which a computer runs, usually given in millions of cycles per second (Megahertz). Every system has a clock that drives its CPU at a fixed speed. Around 1980, computers ran at 4 Megahertz - now for the same money you can buy a 120 Megahertz computer. See also MEGAHERTZ.

Sockets CPU “Sockets” come in many different styles and configurations that tend to change with each successive generation of CPU.  A socket is simply the place on the motherboard you “plug” the CPU into.  Sockets often have simple names like “Slot 1” or “Slot 2” or seemingly incongruous names like “Socket 7” - these refer to the style of CPU that may be used. 

Always make certain when purchasing a new CPU that it was designed to fit correctly in your motherboard’s CPU socket! 

DIP SWITCHES
A DIP-switch is a tiny switch that, like a light switch, can be either on or off.  Usually, DIP-switches aren't found alone, but rather in block grouped together with other DIP-switches.  Like jumpers, the purpose of a DIP-switch is to configure or setup your component to work in a specific way.

DRIVE INTERFACES

CACHE (DISK) A section of RAM that allows your computer to operate faster.  Retrieving data from your hard disk is a slow process.  A disk-caching program helps solve this problem by placing recently used data in your disk cache.  Next time you need data, it may already be available in the disk cache, so a time-consuming search of the slow hard disk is avoided.

Integrated Drive Electronics (IDE) IDE is really a misnomer in the way we use it today because IDE refers to any drive with the controller built-in.  The interface most of us use, what we call an IDE, is actually called ATA or AT Attachment.  IDE drives are the most popular type of drives because the built-in controller eliminates many of the compatibility and configuration problems associated with SCSI drives.  This coupled with the fact that IDE drives are generally inexpensive makes them a good choice for virtually any PC.

Serial ATA (SATA) Often abbreviated SATA or S-ATA, an evolution of the Parallel ATA physical storage interface. Serial ATA is a serial link -- a single cable with a minimum of four wires creates a point-to-point connection between devices. Transfer rates for Serial ATA begin at 150MBps. One of the main design advantages of Serial ATA is that the thinner serial cables facilitate more efficient airflow inside a form factor and also allow for smaller chassis designs. In contrast, IDE cables used in parallel ATA systems are bulkier than Serial ATA cables and can only extend to 40cm long, while Serial ATA cables can extend up to one meter.

Serial ATA supports all ATA and ATAPI devices.

Small Computer Systems Interface (SCSI) SCSI is an entirely different interface than the more popular IDE.  It is more of a system level interface, meaning that it does not only deal with disk drives.  It is not a controller, like IDE, but a separate bus that is hooked to the system bus via a host adapter.  A single SCSI bus can hold up to eight units, each with a different SCSI ID, ranging from 0 to 7.  The host adapter takes up one ID, leaving 7 ID's for other hardware.  SCSI hardware typically consists of hard drives, tape drives, CD-ROMs and scanners.   SCSI's popularity is increasing - but its main problem is the lack of standards.   Each company seems to have its own idea of how SCSI should work.  While the connections themselves have been standardized, the actual driver specs used for communication have not been.  The end result is that each piece of SCSI hardware has its own host adapter, and the software drivers for the device cannot work with an adapter made by someone else.  So, due to the lack of an adapter standard, a standardized software interface, and standard BIOS for hard drives attached to the SCSI adapter, SCSI is pretty much a mess for the end-user. 

FireWire (IEEE 1394) Another foray into high-speed interfaces is FireWire technology.  Originally developed for the Macintosh, FireWire is steadily gaining in popularity with Windows users.  FireWire’s high-speed interface is superior to IDE and overcomes the limitations of slower, traditional connections to external components using parallel or serial ports, including USB.  FireWire is especially ideal for high-end graphics manipulation, including the transfer of data from digital video recorders to your hard drive.  All Window’s version since Window’s 98 provide native support for FireWire technologies.

DRIVERS
Virtually all computer components require a software driver to operate.  A driver is usually a small piece of software that tells your operating system (Windows) how to communicate properly with the component.  Drivers are frequently updated by the manufacturer so you should periodically check their website for updates.  An updated driver will often improve performance, overcome operating problems and often provide a new feature or two!

HARD DRIVE FILE SYSTEMS
There are several terms you should be familiar with in regards to formatting your hard drive.  These include:

Partition A partition is how you divide the total available space on your hard drive.  For example, if you have a 40 GB hard drive, instead of one large “C:\” drive you could partition it into smaller areas of data storage.  In the past, before really large drives became available, partitioning was used to predefine an amount of space for a group of users.  Another use is to create non-DOS partitions for different operating systems - for example, one partition may be used for Windows while another partition is used for OS2.  With today’s technology, partitioning is really not quite so necessary as it once was.

Logical Drive A logical drive is the drive letter you assign to a partition.  If you have four partitions, you would name them “C:\, D:\, E:\ and F:\” - any CD or DVD drives would automatically be assigned the next highest drive letter.

FAT (File Allocation Table) FAT has been the hard drive standard since 1981 with the first release of DOS.  Simply put, FAT is the way DOS and early Window’s systems stored your files, using file names that were limited to 8 characters plus a 3-character extension. 

FAT has a limitation of 2 GB partitions using large cluster sizes.  This limitation makes using a FAT on a 40 GB hard drive almost impossible.  All new Window’s operating systems still provide some level of support for FAT.

VFAT (Virtual File Allocation Table) VFAT is an extension of the FAT standard, introduce with Window’s 95.  VFAT relaxed the FAT standard by allowing file names of up to 255 characters.

FAT32 (32 Bit Virtual File Allocation Table) FAT32 was released with the second version of Window’s 95 and was used in Window’s 98.  FAT32 overcame the 2 GB partition limitations and reduced cluster sizes to a mere 4K. 

NTFS (New Technology File System) NTFS was originally designed for Windows NT and provided support for features that other file systems lacked, such as a higher level of fault tolerance and better security and compression.  Newer versions of Windows, such as Windows 2000 and Windows XP use NTFS in place of FAT32.

Another advantage to NTFS is the partition size - NTFS allows partitions up to 2 terabytes (2 trillion bytes)!

Compression Squeezing computer files into less space - compressed files are convenient because they allow you to store large, infrequently used files in a smaller area.

JUMPER SETTINGS
The term “jumper” gets tossed around a lot when it comes to upgrading computers.   A jumper refers to both a small piece of plastic called a “shunt” that is used to connect two pins together and the pins themselves.   Jumpers can be found everywhere including your motherboard, hard drive, CD-ROM drive and video card.  The purpose of the jumpers is to configure or setup your component to work in a specific way.  

For example, an AGP video card that is capable of running at two different speeds might have one jumper that tells it which speed you want to run it at.  This jumper would consist of two tiny pins, standing side-by-side, somewhere on the video card.  This jumper has two distinct states: open and closed.   When open, the pins are exposed and physically not connected.   When closed, the shunt is covering both pins, connecting them together.  The video card itself is programmed to run at one speed when it is closed and at the other speed when it is open - this is the simplest form of a jumper.  Hard drives take it up a notch by grouping 2 or 3 jumpers together.  Most hard drives have 3 jumpers in a row, to make up a “block” of 6 pins.  By shunting (also called “jumpering”) these pins in a variety of combinations, you can program the drive to act differently. 

Jumpers are very straightforward and easy to understand; once you set your first jumper, you’ll know what we mean!

MEMORY TYPES
There are many different types of memory (RAM) that work with different generations of motherboards - in addition, memory modules have many different configurations, depending on their age and use so check the specifications carefully.  Here are the most common styles:

SIMM - Single In-Line Memory Modules Used to be the most widely used memory and was available in 32 and 72 pin configurations.  If you had an old 386/486 system, you probably used this type of memory.

DIMM - Dual In-Line Memory Modules As SIMM’s outgrew their usefulness, they were replaced by DIMM’s.  These memory modules are available in a 168-pin configuration and transfer data in 64 bit chunks.  If you have a laptop computer, these memory modules are called SO DIMM’s and are available in 72 and 144 pin configurations.

SDRAM - Synchronous DRAM memory Modules SDRAM actually synchronizes itself with the processor’s clock speed; allowing data transfer at speeds of up to 266 MHz.  These are typically purchased as PC100 or PC133 modules, which denote the transfer rate.


RIMM - Direct Rambus Memory Modules The next generation of memory, RIMM’s are a trademark name for Direct Rambus technology.  Available in a 180-pin configuration and transferring data at higher speeds, more heat is generated, so RIMM’s usually have an aluminum sheath (heat sink) around the exterior.

DDR - Double Data Rate Memory Modules The newest generation of memory, DDR’s are available in a wide configuration of speeds.  As of this writing, transfer rates of 800 MHZ were available on the market - something you should definitely explore for your new motherboard!

DDR2 - Double Data Rate Memory (Version 2) Modules These modules are the next generation modules of memory in the DDR series. These are NOT the same as DDR, and will not work in generic DDR memory slots, they will work only in DDR2 specific motherboards. If your motherboard does not explicitly say DDR2, assume it is not. These modules are very fast, ranging in speeds from 800MHz to 1GHz+, but also cost more. The only problem is that these memory modules should be bought in pairs, as identical in pairs as you can get them. This makes their dual channel functionality show in flying colors. For example, two 512 MB DDR2 sticks would perform better than one single 1 GB DDR2 stick.

RDRAM - RAMBUS Memory Modules Another spin off next generation memory, RDRAM’s are available in a wide configuration of speeds. These are generally more expensive and sparsely supported.

CACHE (Memory) Two groups of extremely fast memory chips that allow your computer to operate faster. Internal cache (L1) is built into the CPU, and external cache (L2) resides on the motherboard. Both L1 and L2 store data recently used by the CPU.  When the CPU needs data, it first checks the fastest source - L1. If the data is not there, the CPU checks the next-fastest source - L2.  If the data still cannot be found, a time-consuming search of the slower RAM is required.  Note: L2 cache is also called SRAM.


MOTHERBOARDS
Chipsets The chipset controls the system and its capabilities. All components communicate with the processor through the chipset - it is the hub of all data transfer. The chipset uses the DMA and the bus controllers to organize the steady flow of data that it controls. The chipset is a series of chips attached directly to the motherboard and is usually second in size only to the processor. Chipsets are integrated (soldered onto the motherboard) and are not upgradeable without a new motherboard.

FSB (Front Side Bus Speed) This is the speed at which the CPU communicates with the other components on the motherboard.  As of this writing, you will probably see references to FSB’s anywhere from PC100 to 533 MHz.

Ports These are the various sockets located at the rear of your computer.  You plug external components into these ports using an assortment of cables.  These ports connect your monitor, printer, etc., to the motherboard.

PLUG AND PLAY
Plug and Play is an extremely beneficial technology for new users.  In the past, you literally needed special training to be able to upgrade or replace computer components.  This often involved not only changing the physical component, but included jumper changes, software installations and even manually reconfiguring the BIOS.

We recommend you always try to purchase Plug and Play components - these will give you the least amount of difficulty to install.  With Plug and Play you literally “plug” in the new component and let your operating system take care of the details!

SLOT/BUS TYPES
There are four major slot types or buses:
Industry Standard Architecture (ISA) Used to be the most widely used bus, because it is the original.  If you open up an old 286, you'll see a couple of these.   This bus is relatively slow, but cards such as modems do not require anything faster.  If you look at your motherboard's slots the longer, usually black ones, are the ISA’s.  On newer machines, there might be only 1 or 2 ISA slots - the rest will be PCI. ISA is a very legacy slot.

Peripheral Component Interconnect (PCI) This is a very fast bus developed by Intel.  The bus is self-configuring, which makes possible the plug-n-play concept in which each add-on card contains information about itself that the processor can use to automatically configure the card.  This bus is by far the most popular on newer motherboards and PC’s.  PCI slots are usually white in color and are shorter then ISA slots.

Peripheral Component Interconnect Express (PCI Express) This is a spin-off of the PCI bus, which competes with the AGP bus. Newer motherboards may come with one of these, instead of an AGP slot. Please note that these are not simply enhanced PCI slots, they are a totally new bus that is designed for video only. Normal PCI cards like network cards, sound cards, and the like will NOT work in a PCI-Express slot. PCI-Express is for video ONLY (at the time of writing), and is usually utilized by the newer nVidia brand video cards. ATi brand video cards tend to stick to the AGP slot. PCI Express will come in a variety specifications and slot sizes as it becomes more widely adopted. These are: PCI-Express X1, X4, X8, X16.  Be sure to make your motherboard and PCI Express card comply with each other.

Accelerated Graphics Port (AGP) With newer software and games getting much more graphics intensive, the PCI bus is getting maxed out.  In fact, the PCI bus, once considered very fast, could now be considered a bottleneck where graphics are concerned.  In response, Intel designed the Accelerated Graphics Port, or AGP.  In short, AGP uses the main PC memory to hold 3D images.   In effect, this gives the AGP video card an unlimited amount of video memory.  To speed up the data transfer, Intel designed the port as a direct path to the PC's main memory.  AGP is the latest craze in the need for graphical speed.  The AGP slot is a short black slot and is the slot closest to your processor. ATi brand video cards stick to this slot.

Video Electronics Standard Association (VESA) This is an interface made mainly for video cards.  VESA buses are basically an ISA slot with an extra slot on the end.  The whole thing is about 4 inches longer than an ISA slot.  Computer manufacturers in favor of the faster PCI bus have abandoned this design.   Some older PC’s may have a couple of these slots. This, like ISA, is heavy depreciated.

Video Graphics Array (VGA) This is the general port on the back of your computer (coming from the motherboard or video card) that you plug the monitor into. It is usually blue and has 3 rows of 5 pin slots. Most monitors you encounter will use this interface, as it is the common standard as opposed to the newer DVI standard.

Digital Video Interface (DVI) This is the port on the back of your computer (coming from the motherboard or video card) that you can plug newer LCD monitors into. It is usually white and comes with 3 rows of 8 pin slots. You can even plug a high-definition television or projector into the DVI port with the proper converter!

USB (Universal Serial Bus)
A USB is an external bus (an interconnect) standard that supports data transfer rates of 12 Mbps. A single USB port can be used to connect up to 127 peripheral devices, such as mice, modems and keyboards. Introduced in 1996, USB has completely replaced serial and parallel ports. It also supports plug-and-play installations and hot plugging Plug-and-play is the ability to add and remove devices to a computer while the computer is running and have the operating system automatically recognize the change. USB 2.0, which supports data transfer rates of 480 Mbps.  Then USB 3.0 was released in November 2008. The standard defines a new "SuperSpeed" mode with a signalling speed of 5 Gbit/s and a usable data rate of up to 4 Gbit/s. USB 3.0 reduces the time required for data transmission, also reducing power consumption, and is still compatible with USB 2.0. The USB 3.0 Promoter Group announced on 17 November 2008 that the specification of version 3.0 had been completed and had made the transition to the USB Implementer Forum (USB-IF), the managing body of USB specifications.


Hot Swapping USB makes it possible to “Hot Swap” external components.  This often means that you don’t need to shut down the computer, change the external component and then boot up again. 

Build own PC -Parts List/Shopping List

Parts List/Shopping List


____   CPU/Processor Recommended: Although we used a Pentium III for our PC, we recommend purchasing a Pentium 4 or AMD Athlon 64 processor.  As of this writing these were available in speeds well over 2-3 GHz.   Usually the very fastest Pentium chip is VERY expensive - a good alternative is the 2nd fastest chip. 

Note: If your CPU does not come with a heat sink, you will need to buy one of those separately.

_____   Motherboard or Main board Recommended Brands: Abit, Asus, Gigabyte. Any one of these companies makes solid motherboards.  Note: Abit boards (and a few other brands) use a "Soft Menu".  This is allows jumper-less configuration of the board; that means, it will take the hassle out of configuring your motherboard.

            IT IS VERY IMPORANT YOU MAKE SURE YOUR MOTHERBOARD SUPPORTS THE CPU YOU HAVE CHOSEN!

_____   Memory/RAM Recommended Brands: Siemens, Toshiba, NEC.  Stay away from no-name brands and make sure you purchase the proper size and type of chip for your motherboard.  While we used DIMM’s, most new motherboards take DDR or Double Data Rate RAM (Not DDR2).  If you are not sure, just check your motherboard’s instruction manual or ask the salesman.  Buy at least 512MB of RAM if you plan on running Windows XP - 1024MB is even better.

_____   Video Card/Graphics Adapter Recommended Brands: nVidia, ATi.  If your motherboard supports AGP (Advanced Graphics Port) then be sure to buy an AGP Video Card/Graphics Adapter.  This will let you take advantage of the higher performance the AGP port offers.  Otherwise you will want to buy a PCI Graphics Adapter.  Before you buy, you should also think about spending a little extra and getting a combo card that also supports 3D Graphics.  ATi and nVidia are neck and neck, although nVidia chips tend to have heat issues more than ATi, so keep that in mind.

Check out some recent magazine articles before you make your purchase. Video Cards are improving every week! Many of the newer cards come with software that lets you watch DVD's full screen! All you need is a DVD-ROM drive.

_____   Sound Card Recommended Brand: Sound Blaster.  Sound Blaster has been the industry standard for over 12 years. They are the most compatible card, are worry-free and there are many flavors of Soundblaster to choose from. The simplest one we recommend is the Soundblaster Live! - this is a nice card; sounds great and is inexpensive.  If you really need to pinch pennies, a Sound Blaster 16 is fine.

_____   Modem Recommended Brands: US Robotics.  US Robotics has set the gold standard for modems! They cost a little more but are very reliable and will not give you any trouble! Do not buy any modem slower then 56K.  Internal modems are much cheaper then external - so get an internal modem! If you plan to use broadband, do not bother with a dial-up modem.

_____   Network Card Recommended Brands: NetGear, Linksys, 3COM.  If you plan on using broadband Internet (e.g. via a cable modem)you will need a network card.  Before you purchase one, however, make sure your motherboard does not already have a built in network card.  If it does, you don't need to purchase one and can simply use the one onboard.  If you do purchase one, 10/100 versions are good, but Gigabit cards are gaining popularity as network speed improves.  You may want to invest in a gigabit card if you will be connecting to a home or office LAN.

_____   Hard Drive Recommended Brands: Western Digital, Seagate, IBM, Maxtor.  If your motherboard supports Ultra DMA (i.e. UDMA/100 or UDMA/133), then get an Ultra DMA drive to match.  Most newer motherboards support UDMA/133 - these drives are fast and inexpensive.  Get the largest drive you can afford; at least 100 Gigabytes is a good start.

_____   CD-ROM/DVD-drive Recommended Brands: Plextor, Yamaha, Toshiba, Panasonic.  CD-ROM drives are very inexpensive now and also fast. A 56X CD-ROM can be bought for well under $50.  A terrific alternative to CD-ROM drives is DVD-ROM drives! They are not very expensive and will let you use CD-ROMS, audio CD's, DVD's, and DVD-ROMS.  Buy the fastest speed you can and remember, if your video card comes with DVD software, you can enjoy DVD movies on your computer too!

_____   CDRW/DVDRW. In addition, CD and DVD ReWritable drives (CDRW/DVDRW drives for short) have also become more and more popular among PC users.  With a CD or DVD ReWritable drive, you can create your own custom audio CD’s, make back-ups of your existing CD collection and archive or back-up important data from your hard drive; with the advent of DVDRW technology, now you can even make backup copies of your favorites movies without losing the original digital quality!  Good CD-R/W drives are made by Plextor and Yamaha.  In the interest of getting more bang for the buck, you should probably get a combo DVD-R/W drive.  These
            drives combine a CD/DVD Reader, and CD/DVD Writer.  Sony makes a great DVD-R/W drive that does all of this and is very
            reasonably priced.

_____   Floppy Drive Get any generic 3.5" floppy drive.

_____  Keyboard Get a keyboard that feels good to you. Most newer keyboards and motherboards use a PS/2 style connector - check your motherboard’s instruction manual to make sure before you buy a PS/2 keyboard.

____    Mouse A cheap mouse will break or begin working poorly soon after you purchase it.  If you can afford one, get an optical mouse.  These use a laser rather than a ball and are much easier to use! 

_____  Case Get any case that you like - just make sure it will support your type of motherboard.  There are generally only 2 types of cases - the older AT case, and the newer ATX Case.  We needed an ATX case because we have an ATX Motherboard. Most all newer motherboards will be ATX form factor.   (Beware, there are other case types on the market now: WTX, LPX, NLX, ITX and BTX, but the ATXform factor is the most commonly used.)

_____   Monitor Recommended Brands: Sony, Samsung, NEC.  A nice monitor can be expensive (you get what you pay for); however, monitor prices have fallen quite a bit. We recommend purchasing a flat screen monitor (CRT) that is 17” or 19”.  Most brands are adequate for home use and will work fine with your new PC. If you have the extra money, invest in a good 17” or 19” LCD monitor. They provide much easier mobility and space you never thought you had!


Build own PC -Completing The System

Booting Up for the First Time

1. Check that your monitor, your keyboard and mouse are all plugged in correctly.
2. Turn your monitor on, and let it heat up a few seconds before proceeding.
3. Keep in mind what to expect - you may need to act quickly!
4. Turn on your PC.

The power LED should turn on, the cooling fans should start spinning, and the hard drive should power up.  You will see the Video BIOS screen first, then you will see the BIOS screen and it will proceed to count the available memory.  You may hear one beep from the PC speaker - you may also get a "CMOS checksum error" or another error saying the CMOS or the date/time isn't set.  Know what key or key combination to press to enter setup - this will be shown on the bottom of the screen.

If you hear any unusual sounds such as grinding, scraping, or loud whining you should be prepared to turn the system off immediately and recheck all of your connections.

Configuring the BIOS
After you turn on your PC, you should see a message that says something like "Hold down DEL to enter Setup" displayed at the bottom of the screen; your message may be different so pay attention to what key or combination of keys it requires.  Hold down this key until you reach the BIOS setup screen.

The following procedure will walk you through this initial setup.  Please bear in mind that this serves only as a guideline - your actual settings and names may vary for different BIOS versions. Always consult the manual that came with your motherboard for a detailed explanation of these settings.  In most cases, you should not really have to change anything.  If you are using a Soft Menu (jumper-less motherboard) you can leave all settings on Auto.  The only things you have to do in this case are auto-detect your hard drive, set the time & date, and disable the virus protection.

1. Auto-detect your Hard Drive - just about all BIOS versions are capable of auto-detecting the hard drive. You should see a menu option for this so do it now.  If it does not successfully detect the drive, then make sure the drive is properly connected.  The BIOS will auto-detect your drive and offer you three options to choose from - usually, just choose the first option at the top of the list.  It will then try to auto-detect your other drives, whether they are there are not.  Pressing ESC will skip the detection of drives that are not there.

2. Standard Settings Option - configure the following items: The date and time - the date is in MM/DD/YY format, and the time is in 24-hour format.  Floppy Drive(s): Just set the correct type.  On our system we only have one floppy drive so drive A: would be set to "1.44MB".  Video Display: If you have this option, set it to VGA Halt On: "All errors", to be sure you see all errors.

3. Advanced Features  - set Virus Protection/Warning: Disable (Make sure to enable this again after you have installed your operating system.)

4. Chipset Advanced Features - leave all defaults as they are.

5. Power Management - disable these features for now; you can go back and enable these after you have your computer up and running.

6. PCI/PnP Configuration Settings - if you will be using Windows 95/98/ME/2000/XP, set the PnP Aware OS to enabled - all other options should be set to Auto.

7. Integrated Peripherals - configure these items: Integrated Floppy Controller: Enable.  Integrated IDE/ HDD Controller: Enable those you are using.  Integrated Serial Port. Both COM 1 and COM 2 are usually enabled.  Integrated Parallel Port: Enable on most systems.  Parallel Port Mode: Set to either "EPP" or "SPP".  PS/2 Mouse: Set to "Auto" if available, otherwise, enable if using a PS/2 mouse.  USB: Enable on most systems.

8. If you are using a "jumper-less" motherboard equipped with "Soft Menu", enter this option. Here you will have the opportunity to select "Auto" detection of your CPU.  If the BIOS detects your CPU incorrectly, consult your motherboard’s instruction manual for possible solutions or web sites where you can download BIOS updates.

9. Save and Exit - this will exit the BIOS, saving your settings and reboot the machine.  Make sure your system disk is still in Drive A:

Partitioning & Formatting
Before you can use your hard drive to install an operating system, you will have to partition and format it.  Partitioning and formatting is not for the faint of heart and requires some skill.  A mistake during this process can be disastrous to the data on your other drives.  If you are at all unfamiliar with partitioning and formatting your new drive, we urge you to take advantage of one of the many third-party partitioning utilities on the market.  Two excellent products that are very reasonably priced are Partition Magic and Drive Copy.  Both titles are published by Power Quest and are widely available.  If you are upgrading/replacing a drive already on your PC and want to copy your data over to your new drive, use Drive Copy.  If you are adding a second, third or fourth hard drive you can use Partition Magic.  These products are inexpensive (under $30), safe and will save you lots of time.

Windows 95
With the original version of window’s 95 you’re really locked into a FAT16 file system.  This means that your hard drive must by partitioned into partitions no larger than 2 GB each.  For this reason, if you have purchased a large hard drive, now is also a good time to upgrade your Window’s version.

Windows 95SE/98/98SE/ME
All of these versions of Windows use the FAT32 file system.  You can partition your new hard drive into one large drive or multiple drives - whatever schema works best for your particular needs. 

Windows 2000/XP
If you have purchased Windows 2000 or Windows XP, you’ll have a choice of using the NTFS (New Technology File System) a superior replacement for the old FAT32 schemas.  NTFS offers far more security and reliability than FAT32, especially if you are networking computers.  If you decide to use FAT32 you can always convert your volumes to NTFS - but be aware that the conversion is a one-way process.

Take a little time to plan your partitions.  Do you want one large partition for the entire drive? Or do you want to separate it into different drive volumes? If you have FAT32, it is very popular to create one partition for the entire drive.  Using NTFS, it’s often better to create multiple drives or volumes, especially if you will be connected to a home or office network.  By creating multiple volumes you can more readily control access to shared files and hardware on your own computer.  In addition, NTFS allows you to selectively compress volumes to gain more storage space.  This allows you to compress a directory of graphics files for example, which you may rarely access.

A good rule of thumb to follow is if your hard drive is smaller than 32 GB, you should only use FAT32.  This is because of the overhead space NTFS needs to work effectively.  On smaller drives, NTFS tends to lose its “robustness” and besides, FAT32 is more than adequate for smaller drives.

As an added note, when you purchase a hard drive in a full retail box, many of the large manufactures include a small installation floppy disk; this disk usually has some sort of partitioning software and instructions on it to help you along.  It is also a good idea to check the manufacturer’s website for online installation and partitioning guides.

Installing an Operating System
Now you are ready to install an operating system. 

The entire installation procedure for installing your operating system will be outlined with your OS manual.  For most people, Windows XP is the operating system of choice, although we used Windows 98. It is by far the most popular operating system today and runs the most software.  When you purchase your copy of Windows XP, make sure you do not purchase an "upgrade" version.  This version will not come with a bootable floppy disk, which you will need to get started.  Make sure you purchase the “Full Install Version” of Windows XP that will come with a bootable floppy disk. Many of the newer Windows XP CD’s are bootable themselves and allow you partition/format your drive right then and there before installation.

Windows will most likely find and install the drivers for all of your components.  However, if you have purchased anything non-standard or “no-name” type components, Windows will prompt you for the driver disk - have these ready during the installation to save time.

Final Notes
Congratulations on finishing the course.  We hope you now have the confidence to build your own PC. Keep in mind, that it is not "rocket science" but rather a relatively simple process.  In our effort to teach you how to build a PC, we have tried to answer all of your potential questions along the way.  However, as with all learning, some things are not clear to everyone.  We encourage you to find a knowledgeable friend or salesperson to help you with any further questions you may have.  As a tip: if you select near-identical parts to the ones we have chosen, you should need little or no outside assistance and be on your way to enjoying your fast new computer!


Build own PC -Checking Your Work

JUMPER SETTINGS
The term “jumper” gets tossed around a lot when it comes to upgrading computers.  A jumper refers to both a small piece of plastic called a “shunt” that is used to connect two pins together and the pins themselves.  Jumpers can be found everywhere including your motherboard, hard drive, CD/DVD drive, sound, video, network and modem cards.  The purpose of the jumpers is to configure or setup your component to work in a specific way.  

For example, an AGP video card that is capable of running at two different speeds might have one jumper that tells it which speed you want to run it at.  This jumper would consist of two tiny pins, standing side-by-side, somewhere on the video card.  This jumper has two distinct states: open and closed.   When open, the pins are exposed and physically not connected.   When closed, the shunt is covering both pins, connecting them together.  The video card itself is programmed to run at one speed when it is closed and at the other speed when it is open - this is the simplest form of a jumper.  Hard drives take it up a notch by grouping 2 or 3 jumpers together.  Most hard drives have 3 jumpers in a row, to make up a “block” of 6 pins.  By shunting (also called “jumpering”) these pins in a variety of combinations, you can program the drive to act differently. 

Jumpers are very straightforward and easy to understand; once you set your first jumper, you’ll know what we mean!

An important word about Jumper Settings
As we have mentioned in the video, our Abit motherboard is jumper-less.  That means it is configured using software called "Soft Menu II" instead of by selecting jumpers.  If you are not using a jumper-less board it is extremely important you configure your jumper settings at this time.  Doing this is relatively easy - simply consult your motherboard’s instruction manual.  Inside you should find a table, which lists the exact jumper settings for your particular CPU.  Sometimes there may be 3 or 4 jumpers you have to change.  Double-check your work and make sure you have your board configured properly before you continue. Most all newer motherboards are jumper-less.

DIP SWITCHES
A DIP-switch is a tiny switch that, like a light switch, can be either on or off.  Usually, DIP-switches aren't found alone, but rather in block grouped together with other DIP-switches.  Like jumpers, the purpose of a DIP-switch is to configure or setup your component to work in a specific way.


Build own PC -Making Final Connection

If your connections are different

Check your motherboard’s instruction manual.  All good motherboards come with a detailed manual, which has diagrams for your particular board.  By referring to these diagrams, it is very easy to see which connectors go where. 

If you are using an AT style motherboard
If you are using this type of motherboard, the power connector that goes from the power supply to the motherboard itself will be in 2 sections.  They will be labeled P8 and P9. These must be connected properly if you wish to see the motherboard ever work.  THE BLACK WIRES MUST BE PLACED TOGETHER WHEN PLUGGING THEM INTO THE MOTHERBOARD!!!

If you are using an ATX style motherboard

If you are using this type of motherboard, the power connector that goes from the power supply to the motherboard will be a single connector - it is significantly different from an AT style, so you shouldn’t have any difficulty identifying where to plug it in.

Speaking of power, the ATX power supply can be a bit tricky at first. The ATX standard is a 20-pin (2 rows of 10 pins) connector that plugs into the motherboard. These wires are usually rather thick and bundled together, making it easy to figure out what it is. The second is ATX-E, the 24-pin (2 rows of 12 pins) standard, that is generally found in Pentium 4 motherboards and respective power supplies. Most power supplies today will play it safe and give you a 20-pin connector and then also have a separate 4-pin connector that you can plug in adjacent to the 20-pin, if needed. If not, you simply leave it hanging somewhere safe. Worse comes to worse, you can buy a 24-to 20-pin converter and vice versa.

Final Connections Checklist

___ Drives properly connected to power?

___ CPU fan attached to power?

___ Power switch is off?

___ The 110/220 volt switch is configured properly for your area?

___ Ribbon cables attached correctly, red edge on pin 1?

___ Are all connections tight, no connectors off by one set of pins?

___ Cards fully in slots and screwed down?

___ No wires protruding into fans (these should be tied together with plastic ties)?